


The cooldown of each shock is 6 seconds, unless your talents include Reverberation in the Elemental tree (which at 5/5 points reduces cooldowns by 1 second). The tricky thing is that the cooldown is shared across all three shocks. In other words, if you cast Frost Shock on a mage, they will have a 6 second window where you can't interrupt any of their spells with Earth Shock. It also means that you have to be picky in choosing what spells to interrupt. Yes, you could cancel an Elemental Shaman's Lightning Bolt spell, but he'd still be able to cast a healing spell right afterwards. Knowing what spells each class has available will help you prioritize what to interrupt.
If you can, use your totems instead of shocks to keep the shock cooldown available. In the first example I gave, you could use an Earthbind Totem to slow the mage instead of a Frost Shock. In the second you could use a Grounding Totem to absorb that Lighting Bolt and have the Earth Shock available for the heal. You'll find that taking a more strategic approach to shocking will serve you better than gratuitous spamming.
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